War of Velana is a single player 16-bit RPG that combines world exploration and interaction with an orthographic grid-based tactical battle system. In many ways, War of Velana is a spiritual successor to the Shining Force series on the Sega Genesis. Elements of those games are the core, and combine with some design ideas from Fire Emblem and Final Fantasy Tactics to create a new tactical experience. In War of Velana, your characters have static classes and gain a variety of skills and equipment upgrades as you progress through the game. In between combat, you’ll be able to explore and interact with the world around you.
If you find any bugs or issues with the game, have questions, or want to give feedback, please join our Discord server here! https://discord.gg/Wru3MRxEaB
We also now have a Kofi for anyone wanting to help support development! There are a number of limited slots for in-game creations as well (like adding your own item, weapon designs, or NPCs to the game!). Check it out at https://ko-fi.com/gryphonblade77.
Gameplay Overview
Grid-based tactical combat based on unit speed. Each unit moves in Turn Order, rather than Player-vs-Enemy phases.
Unit inventories can be managed in and out of combat. Equipping items and even trading them between units is possible and doesn’t count as a turn action.
Each class has different magic spells and weapon skills to learn. Though you may find two allies of the same class, each will have unique abilities and different stat growth ranges.
When a unit levels up, their HP, SP, and stats increase based on growth ranges for their class. Melee units will focus on Attack, Defense, or Speed growth whereas casters will focus on Magic and Resistance, in most cases.
There are many allies, items, and secrets to uncover all over the country of Alta. As you adventure around, you’ll be able to interact with most everything you see, talk to townspeople and visit all sorts of shops.
In battle, you’ll have an active party of 8 units to face off against enemies. You can configure your active party before or after combat, but not during.
There are many areas around the world where enemies gather. While you’re never required to engage them, you can choose to enter combat and hone your skills or earn some extra gold.
Main Cast
Media (These images are not final and may change between now and when the game is released.)
Release
We will update this section as we are able, but our intended release platforms are represented below. There is no release date at this time.