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War of Velana is a single player 16-bit RPG that combines world exploration and interaction with an orthographic grid-based tactical battle system. Characters have static classes and gain a variety of skills and equipment upgrades as you progress through the game.

FAQ

  • Grid-based tactical combat based on unit speed. Each unit moves in Turn Order, rather than Player-vs-Enemy phases.

  • Unit inventories can be managed in and out of combat. Equipping items and even trading them between units is possible and doesn’t count as a turn action.

  • Each class has different magic spells and weapon skills to learn. Though you may find two allies of the same class, each will have unique abilities and different stat growth ranges.

  • When a unit levels up, their HP, SP, and stats increase based on growth ranges for their class. Melee units will focus on Attack, Defense, or Speed growth whereas casters will focus on Magic and Resistance, in most cases.

  • There are many allies, items, and secrets to uncover all over the country of Alta. As you adventure around, you’ll be able to interact with most everything you see, talk to townspeople and visit all sorts of shops.

  • In battle, you’ll have an active party of 8 units to face off against enemies. You can configure your active party before or after combat, but not during.

  • There are many areas around the world where enemies gather. Although you’re never required to, you can choose to engage these enemies to hone your skills or earn some extra gold.